Backgammon Glossary

This glossary contains common terms used in backgammon. Understanding these terms is essential for learning and discussing the game.

A

Anchor
A point occupied by two or more checkers in the opponent's home board.
See also:
Back Game , Home Board
Automatic Double
When both players roll the same number on their first roll, the stakes are automatically doubled.
See also:
Double , Doubling Cube
Ace Point
The 1-point in each player's home board.
See also:
Point , Home Board
Acey-Deucey
A variant of backgammon where rolling 1-2 gives special privileges.
See also:
Roll , Dice

B

Back Game
A strategy where a player maintains two or more anchors in the opponent's home board.
See also:
Anchor , Home Board
Bar
The raised divider in the middle of the board where hit checkers are placed.
See also:
Hit , Bar Point
Bar Point
The 7-point in each player's home board, adjacent to the bar.
See also:
Bar , Point
Bear In
To move checkers into your home board from the outer board.
See also:
Bear Off , Home Board , Outer Board
Bear Off
To remove checkers from your home board when all checkers are there.
See also:
Bear In , Home Board , Pip Count
Blot
A single checker on a point, vulnerable to being hit.
See also:
Hit , Direct Shot , Safe Play
Blitz
An aggressive strategy of hitting multiple blots to gain an advantage.
See also:
Blot , Hit
Builder
A checker placed to potentially make a point on the next roll.
See also:
Point , Slot

C

Checker
The playing pieces used in backgammon.
See also:
Point , Blot
Closed Board
A home board where all points are blocked by two or more checkers.
See also:
Home Board , Prime
Cube
The doubling cube used to increase the stakes of the game.
See also:
Double , Doubling Cube
Contact
A position where checkers from both players are in contact with each other.
See also:
Race , Split
Crossover
Moving a checker from one quadrant to another.
See also:
Outer Board , Home Board

D

Double
To offer to double the stakes of the game using the doubling cube.
See also:
Doubling Cube , Take , Pass , Redouble
Doubling Cube
A die marked with the numbers 2, 4, 8, 16, 32, and 64 used to increase the stakes.
See also:
Double , Cube
Dice
The two dice used to determine checker movement.
See also:
Roll , Throw
Direct Shot
A blot that can be hit with a single roll of the dice.
See also:
Blot , Hit

G

Gammon
A game won when the opponent hasn't borne off any checkers.
See also:
Bear Off , Gammon Save
Golden Point
The 5-point in each player's home board.
See also:
Point , Home Board
Gammon Save
A play that prevents losing a gammon.
See also:
Gammon , Safe Play

H

Hit
To land on a single opposing checker, sending it to the bar.
See also:
Bar , Blot , Direct Shot
Home Board
The quadrant of the board where a player bears off their checkers.
See also:
Bear Off , Outer Board , Closed Board
Heavy Point
A point with more than two checkers on it.
See also:
Point , Builder

O

Open Point
A point that can be landed on by either player.
See also:
Point , Closed Board
Outer Board
The quadrant of the board between the bar and the opponent's home board.
See also:
Home Board , Outfield
Outfield
The outer board and opponent's outer board combined.
See also:
Outer Board , Home Board

P

Point
A triangle on the board where checkers can be placed.
See also:
Checker , Closed Board , Open Point
Prime
A sequence of six or more consecutive blocked points.
See also:
Closed Board , Squeeze
Pip Count
The total number of pips (spaces) a player needs to move to bear off.
See also:
Bear Off , Race
Pass
To decline a double, ending the game and paying the current stakes.
See also:
Double , Take

R

Redouble
To double the stakes after the opponent has already doubled.
See also:
Double , Take
Roll
The numbers shown on the dice when thrown.
See also:
Dice , Throw
Race
A position where both players are trying to bear off, with no contact.
See also:
Contact , Pip Count , Bear Off

S

Split
To move two checkers from the same point to different points.
See also:
Contact , Safe Play
Slot
To place a single checker on a point, leaving it vulnerable to being hit.
See also:
Blot , Builder
Safe Play
A move that does not leave any blots.
See also:
Blot , Gammon Save
Squeeze
To force an opponent to move from a point by blocking their other moves.
See also:
Prime , Contact

T

Take
To accept a double, continuing the game with doubled stakes.
See also:
Double , Pass , Redouble
Throw
To roll the dice.
See also:
Roll , Dice
Too Good
A position so strong that doubling would be a mistake.
See also:
Double , Take