Backgammon Glossary
This glossary contains common terms used in backgammon. Understanding these terms is essential for learning and discussing the game.
A
- Anchor
- A point occupied by two or more checkers in the opponent's home board.
- See also:Back Game , Home Board
- Automatic Double
- When both players roll the same number on their first roll, the stakes are automatically doubled.
- See also:Double , Doubling Cube
- Acey-Deucey
- A variant of backgammon where rolling 1-2 gives special privileges.
- See also:Roll , Dice
B
- Back Game
- A strategy where a player maintains two or more anchors in the opponent's home board.
- See also:Anchor , Home Board
- Bar
- The raised divider in the middle of the board where hit checkers are placed.
- See also:Hit , Bar Point
- Bear In
- To move checkers into your home board from the outer board.
- See also:Bear Off , Home Board , Outer Board
- Bear Off
- To remove checkers from your home board when all checkers are there.
- See also:Bear In , Home Board , Pip Count
C
- Closed Board
- A home board where all points are blocked by two or more checkers.
- See also:Home Board , Prime
D
- Double
- To offer to double the stakes of the game using the doubling cube.
- See also:Doubling Cube , Take , Pass , Redouble
- Doubling Cube
- A die marked with the numbers 2, 4, 8, 16, 32, and 64 used to increase the stakes.
- See also:Double , Cube
G
H
- Home Board
- The quadrant of the board where a player bears off their checkers.
- See also:Bear Off , Outer Board , Closed Board
O
- Outer Board
- The quadrant of the board between the bar and the opponent's home board.
- See also:Home Board , Outfield
P
- Point
- A triangle on the board where checkers can be placed.
- See also:Checker , Closed Board , Open Point
- Pip Count
- The total number of pips (spaces) a player needs to move to bear off.
- See also:Bear Off , Race