Understanding Backgammon Notation

Backgammon notation is a standardized way of recording and describing moves in a backgammon game. The system we use today was popularized by Paul Magriel in his 1976 book "Backgammon" and has since become the standard notation system used worldwide1.

Basic Notation Format

Each move is recorded in the following format:

dice: starting_point/ending_point starting_point/ending_point

Point Numbering

The backgammon board is numbered from 1 to 24, with the numbers increasing counter-clockwise around the board. Each player's home board contains points 1-6, and their outer board contains points 7-122.

Special Notations

  • Hitting a checker: Use an asterisk (*) after the point number
    4-3: 8/4* 6/4 (hits a checker on point 4)
  • Entering from the bar: Use "Bar" as the starting point
    6-1: Bar/24 24/18 (enters from bar to point 24)
  • Bearing off: Use "off" as the destination point
    3-1: 3/off 1/off (bears off two checkers)
  • Doubles: Use parentheses to indicate multiple moves to the same point
    2-2: 13/11 11/9 24/22(2) (moves two checkers from 24 to 22)

Example Game

Game 1
Player 1 (Black) : 0    Player 2 (White) : 0
  1) 3-1: 6/5 8/5       4-3: 13/10 13/9
  2) 3-2: 13/11 13/10   5-4: 9/5 10/5
  3) 5-4: 13/9 10/5      5-5: 13/8 8/3(3)
  4) 5-5: 13/8(2) 8/3(2) 5-1: 13/8 6/5
  5) 6-4: 6/2 8/2        2-2: 13/11 11/9 6/4(2)
  6) 6-6: 24/18(2) 11/5 9/3  6-2: 3/1 9/3
  7) Doubles to 2        Pass
     Wins 1 point

Additional Notes

  • When a player can't make a move, it's indicated as "(no-play)"
  • If only one die can be played, the other is simply omitted
  • The doubling cube is indicated as "Doubles to X" where X is the new value
  • Responses to doubles are indicated as "Take" or "Pass"

Tip: Learning to read and write backgammon notation is essential for studying games, analyzing positions, and improving your play. It allows you to record your games and review them later, or share them with others for analysis.